Nobody could have guessed that Sony would be as successful at video games as it was. Although CD-based games worked for Sony in the long run, they were also easier to copy, and modding ran rampant, especially later in the system's life span. The PlayStation support in Japan was arguably better than that in the US, and gamers learned quickly that with many types of games, getting the Japanese version meant getting the exact same gameplay much earlier. One of the PlayStation's other claims to fame was popularizing importing and modding, for better or for worse. Such is the price you pay for having so many games to your name. It's also responsible for a lot of games that should never have been made in the first place.
The system is responsible for a lot of franchises that have made their way over to the PS2 (and soon to the PS3). Through ups and downs, the PlayStation's theme was games, games, and games. Had Nintendo and Sony maintained their early collaboration on the CD-ROM based add-on to the SNES, things might have turned out a lot differently for the game industry. Nintendo, in a sad, ironic twist, had support problems because it stuck with the cartridge format for games. Released early to vie for a larger chunk of the gaming market, the Saturn didn't have enough games to keep gamer interest. Although both systems were competitive in some respects, the Saturn suffered at the hands of an early launch. The second iteration of the PlayStation was called the PSOne, a sleeker but otherwise identical system that was released in 2000.Ĭompetition with the PlayStation came in two forms, the Sega Saturn and the Nintendo 64. However, the PlayStation was competitive and innovative, and it dominated game sales. Criticism of Sony revealed problems with the PlayStation's hardware and the mediocrity of many of the system's games. Sony was (in)famous for edgy marketing campaigns and (over)saturating the market with a ton of third-party games. The PlayStation, which celebrates its 10th anniversary on September 9, 2005, launched in Japan on December 3, 1994, and in the US nearly a year later. Rivalries between Sega, Nintendo, and Microsoft have been both notorious and competitive, and even now the big three continue to duke it out as we head into the next generation of systems. While at the time the company's success at making games was not guaranteed, its foray into the video game world has proven in the years since the PlayStation's launch to be, at the very least, financially lucrative. As the music tempo shifts, so does the rate at which the obstacles appear, and Vibri the rabbit could soon devolve into Vibri the frog - his life is in your hands! From Daft Punk to Frank Sinatra, the Rolling Stones to Britney Spears - this game can be as cool or as cheesy as you choose.The PlayStation was Sony's introduction to the game industry. Load your choice of CD into the console and watch as Vibri negotiates his way across the line in time with the music. As he jumps and skips, a variety of obstacles appear - it could be the end of the line for Vibri if he isn't careful. Vibri is the bunny that bounces along the 'Vib Ribbon', a line that stretches into the distance and tries to catch Vibri out. until now !!! The idea is so simple it's brilliant - follow the beat of the music and press the controller buttons in time to the music.